

These materials can be added slowly and are not required all at the same time.

The project table is where the materials required to build the blueprint are stored.

Using the Project Table to Finish a Blueprint The project table cannot be more than 14 blocks away. The project table cannot be within the construction. Next, the Project Table needs to be placed nearby. The player can use Right Mouse Button + WASD or U or J (like Free Placing Mode) to adjust the location of the blueprint. Once a blueprint has been chosen, it needs to be placed into the world. The blueprints tab, showing available blueprints. From here, you can select the blueprints tab and choose a blueprint to use. This will bring up the heads-up display of the character panel, showing your inventory and equipment slots. Any blocks or items that do not normally snap to the grid cannot be captured in a blueprint.įor a full list, see Blocks Allowed in Blueprints.īlueprints that have been created using the Blueprint Camera, or purchased from the store, can be accessed from the inventory menu, press the inventory menu key (default 'I') while in-game. In general, blocks that cannot be crafted, such as Creator Cube Items, will not work in a blueprint.The player then names the blueprint to save it. The player can walk around the blueprint to check all sides before left clicking to confirm. The third left click sets the height of the blueprint. The first left click starts the base in the center of the screen and the second left click sets the base area of the blueprint. Note: Disassembling the boat by long pressing Q at the helm is required before capturing it in a blueprint. On an Exploration Mode map, use a Blueprint Camera where you are Mayor (or it is Single Player). 3 Using the Project Table to Finish a Blueprint.
